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Searched refs:kDriverUniformsBindingIndex (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_glslang_utils.mm50 static_assert(kDriverUniformsBindingIndex != 0, "kDriverUniformsBindingIndex must not be 0");
122 bindingPoint = mtl::kDriverUniformsBindingIndex;
Dmtl_common.h167 constexpr uint32_t kDriverUniformsBindingIndex = kDefaultAttribsBindingIndex + 1; in ANGLE_GL_OBJECTS_X() local
DContextMtl.mm2041 mRenderEncoder.setVertexData(mDriverUniforms, mtl::kDriverUniformsBindingIndex);
2197 mRenderEncoder.setFragmentData(mDriverUniforms, mtl::kDriverUniformsBindingIndex);
2198 mRenderEncoder.setVertexData(mDriverUniforms, mtl::kDriverUniformsBindingIndex);
DDisplayMtl.mm764 mNativeCaps.driverUniformsBindingIndex = mtl::kDriverUniformsBindingIndex;