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Searched refs:kDynamicColor (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.h41 kDynamicColor = 1 << 3, // Each patch or instance has its own color. enumerator
155 if (fShaderFlags & ShaderFlags::kDynamicColor) { in GrStrokeTessellateShader()
172 bool hasDynamicColor() const { return fShaderFlags & ShaderFlags::kDynamicColor; } in hasDynamicColor()
DGrStrokeTessellateOp.cpp98 if (!(combinedFlags & ShaderFlags::kDynamicColor) && this->headColor() != op->headColor()) { in onCombineIfPossible()
101 combinedFlags |= ShaderFlags::kDynamicColor; in onCombineIfPossible()
106 ShaderFlags::kDynamicColor); in onCombineIfPossible()
188 } else if (fTotalCombinedVerbCnt > 50 && !(fShaderFlags & ShaderFlags::kDynamicColor)) { in prePrepareTessellator()
DGrStrokeFixedCountTessellator.cpp49 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor()
161 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs()
242 if (fShaderFlags & ShaderFlags::kDynamicColor) { in prepare()
DGrStrokeHardwareTessellator.cpp139 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor()
589 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs()
709 if (fShaderFlags & ShaderFlags::kDynamicColor) { in prepare()
DGrStrokeIndirectTessellator.cpp682 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor()
728 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs()
819 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeBuffers()