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Searched refs:kDynamicStroke (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.h40 kDynamicStroke = 1 << 2, // Each patch or instance has its own stroke width and join type. enumerator
151 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in GrStrokeTessellateShader()
171 bool hasDynamicStroke() const { return fShaderFlags & ShaderFlags::kDynamicStroke; } in hasDynamicStroke()
DGrStrokeFixedCountTessellator.cpp42 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke()
158 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs()
214 if (!(fShaderFlags & ShaderFlags::kDynamicStroke)) { in prepare()
231 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in prepare()
DGrStrokeTessellateOp.cpp89 if (!(combinedFlags & ShaderFlags::kDynamicStroke) && in onCombineIfPossible()
96 combinedFlags |= ShaderFlags::kDynamicStroke; in onCombineIfPossible()
105 constexpr static GrTFlagsMask<ShaderFlags> kDynamicStatesMask(ShaderFlags::kDynamicStroke | in onCombineIfPossible()
DGrStrokeHardwareTessellator.cpp134 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke()
586 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs()
687 if (!(fShaderFlags & ShaderFlags::kDynamicStroke)) { in prepare()
703 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in prepare()
DGrStrokeIndirectTessellator.cpp677 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke()
725 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs()
816 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeBuffers()
DGrStrokeTessellateShader.cpp1329 !(fShaderFlags & ShaderFlags::kDynamicStroke); in getGLSLProcessorKey()
/external/skia/bench/
DTessellateBench.cpp356 make_motionmark_paths, make_hw_tessellator, ShaderFlags::kDynamicStroke, 1,
371 make_motionmark_paths, make_fixed_count_tessellator, ShaderFlags::kDynamicStroke, 1,