Searched refs:kDynamicStroke (Results 1 – 7 of 7) sorted by relevance
40 kDynamicStroke = 1 << 2, // Each patch or instance has its own stroke width and join type. enumerator151 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in GrStrokeTessellateShader()171 bool hasDynamicStroke() const { return fShaderFlags & ShaderFlags::kDynamicStroke; } in hasDynamicStroke()
42 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke()158 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs()214 if (!(fShaderFlags & ShaderFlags::kDynamicStroke)) { in prepare()231 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in prepare()
89 if (!(combinedFlags & ShaderFlags::kDynamicStroke) && in onCombineIfPossible()96 combinedFlags |= ShaderFlags::kDynamicStroke; in onCombineIfPossible()105 constexpr static GrTFlagsMask<ShaderFlags> kDynamicStatesMask(ShaderFlags::kDynamicStroke | in onCombineIfPossible()
134 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke()586 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs()687 if (!(fShaderFlags & ShaderFlags::kDynamicStroke)) { in prepare()703 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in prepare()
677 SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke); in updateDynamicStroke()725 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeDynamicAttribs()816 if (fShaderFlags & ShaderFlags::kDynamicStroke) { in writeBuffers()
1329 !(fShaderFlags & ShaderFlags::kDynamicStroke); in getGLSLProcessorKey()
356 make_motionmark_paths, make_hw_tessellator, ShaderFlags::kDynamicStroke, 1,371 make_motionmark_paths, make_fixed_count_tessellator, ShaderFlags::kDynamicStroke, 1,