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Searched refs:kES32Required (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES32.cpp145 context->validationError(GL_INVALID_OPERATION, kES32Required); in ValidateCopyImageSubData()
520 context->validationError(GL_INVALID_OPERATION, kES32Required); in ValidateTexBuffer()
536 context->validationError(GL_INVALID_OPERATION, kES32Required); in ValidateTexBufferRange()
DErrorStrings.h110 MSG kES32Required = "OpenGL ES 3.2 Required"; variable