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Searched refs:kEmulatedGLBaseInstanceName (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp96 constexpr const ImmutableString kEmulatedGLBaseInstanceName("angle_BaseInstance"); variable
235 uniformBaseInstance.name = kEmulatedGLBaseInstanceName.data(); in EmulateGLBaseVertexBaseInstance()
236 uniformBaseInstance.mappedName = kEmulatedGLBaseInstanceName.data(); in EmulateGLBaseVertexBaseInstance()