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Searched refs:kEmulatedGLBaseVertexName (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp74 constexpr const ImmutableString kEmulatedGLBaseVertexName("angle_BaseVertex"); variable
200 uniformBaseVertex.name = kEmulatedGLBaseVertexName.data(); in EmulateGLBaseVertexBaseInstance()
201 uniformBaseVertex.mappedName = kEmulatedGLBaseVertexName.data(); in EmulateGLBaseVertexBaseInstance()