Searched refs:kExceedsMaxImageUnits (Results 1 – 3 of 3) sorted by relevance
124 MSG kExceedsMaxImageUnits = "Index must be within [0, MAX_IMAGE_UNITS)."; variable
1459 context->validationError(GL_INVALID_VALUE, kExceedsMaxImageUnits); in ValidateBindImageTexture()
3030 context->validationError(GL_INVALID_VALUE, kExceedsMaxImageUnits); in ValidateIndexedStateQuery()