/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 42 kFloat3_GrSLType == gpArgs.fPositionVar.getType()); in emitCode() 61 case kFloat3_GrSLType: in emitCode() 80 localCoordsVar.getType() == kFloat3_GrSLType); in collectTransforms() 141 v = GrGLSLVarying(kFloat3_GrSLType); in collectTransforms() 183 if (cachedBaseCoord.getType() == kFloat3_GrSLType) { in emitTransformCode() 220 if (tr.fLocalCoords.getType() == kFloat3_GrSLType) { in emitTransformCode() 239 SkASSERT(tr.fOutputCoords.getType() == kFloat3_GrSLType); in emitTransformCode() 294 SkASSERT(inPos.getType() == kFloat3_GrSLType || inPos.getType() == kFloat2_GrSLType); in write_passthrough_vertex_position() 311 SkASSERT(inPos.getType() == kFloat3_GrSLType || inPos.getType() == kFloat2_GrSLType); in write_vertex_position() 329 if (inPos.getType() == kFloat3_GrSLType) { in write_vertex_position() [all …]
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D | GrGLSLVertexGeoBuilder.cpp | 17 if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition() 26 } else if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition()
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D | GrGLSL.cpp | 36 case kFloat3_GrSLType: return "float3"; in GrGLSLTypeString()
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D | GrGLSLFragmentShaderBuilder.cpp | 61 case kFloat3_GrSLType: in writeProcessorFunction()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 24 kFloat3_GrSLType == gpArgs.fPositionVar.getType()); in emitCode() 41 case kFloat3_GrSLType: in emitCode() 82 varyingType = kFloat3_GrSLType; in emitTransforms() 142 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3"); in writeOutputPosition()
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D | GrGLSLVertexGeoBuilder.cpp | 18 if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition() 27 } else if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition()
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D | GrGLSL.cpp | 27 case kFloat3_GrSLType: in GrGLSLTypeString()
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/external/skia/gm/ |
D | tessellation.cpp | 31 {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; 73 GrShaderVar("P_", kFloat3_GrSLType, GrShaderVar::TypeModifier::Out)); in onEmitCode() 142 f->declareGlobal(GrShaderVar("barycentric_coord", kFloat3_GrSLType, in writeFragmentShader()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCCubicShader.h | 40 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
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D | GrCCQuadraticShader.h | 40 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
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/external/skqp/include/private/ |
D | GrTypesPriv.h | 363 kFloat3_GrSLType, enumerator 445 case kFloat3_GrSLType: in GrSLTypeIsFloatType() 516 case kFloat3_GrSLType: in GrSLTypeVecLength() 587 case kFloat3_GrSLType: in GrSLTypeIsCombinedSamplerType() 655 case kFloat3_GrSLType: in GrSLTypeAcceptsPrecision() 687 case kFloat3_GrSLType: in GrSLTypeTemporarilyAcceptsPrecision()
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/external/skqp/src/gpu/vk/ |
D | GrVkVaryingHandler.cpp | 22 case kFloat3_GrSLType: in grsltype_to_location_size()
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D | GrVkUniformHandler.cpp | 58 case kFloat3_GrSLType: in grsltype_to_alignment_mask() 139 case kFloat3_GrSLType: in grsltype_to_vk_size()
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/external/skia/src/gpu/ |
D | GrSPIRVVaryingHandler.cpp | 25 case kFloat3_GrSLType: in grsltype_to_location_size()
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D | GrSPIRVUniformHandler.cpp | 73 case kFloat3_GrSLType: in grsltype_to_alignment_mask() 142 case kFloat3_GrSLType: in grsltype_to_size()
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/external/skia/src/gpu/vk/ |
D | GrVkVaryingHandler.cpp | 22 case kFloat3_GrSLType: in grsltype_to_location_size()
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D | GrVkUniformHandler.cpp | 66 case kFloat3_GrSLType: in grsltype_to_alignment_mask() 140 case kFloat3_GrSLType: in grsltype_to_vk_size()
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/external/skqp/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 175 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f() 186 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv() 309 (components == 3 && (fragmentInput.fType == kFloat3_GrSLType || in setPathFragmentInputTransform()
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/external/skqp/src/shaders/ |
D | SkLightingShader.cpp | 152 kFloat3_GrSLType, in emitCode() 159 kFloat3_GrSLType, in emitCode() 168 kFloat3_GrSLType, kDefault_GrSLPrecision, in emitCode()
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/external/skia/include/private/ |
D | GrTypesPriv.h | 310 kFloat3_GrSLType, enumerator 378 case kFloat3_GrSLType: in GR_MAKE_BITFIELD_OPS() 463 case kFloat3_GrSLType: in GrSLTypeIsIntegralType() 524 case kFloat3_GrSLType: in GrSLTypeVecLength() 603 case kFloat3_GrSLType: in GrSLTypeIsCombinedSamplerType()
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/external/skia/tests/sksl/fp/ |
D | GrFunctionArgTypes.cpp | 23 …t_GrSLType), GrShaderVar("f2", kFloat2_GrSLType), GrShaderVar("f3", kFloat3_GrSLType), GrShaderVar… in emitCode()
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/external/skia/src/gpu/tessellate/ |
D | GrStrokeTessellateShader.h | 144 fAttribs.emplace_back("argsAttr", kFloat3_GrVertexAttribType, kFloat3_GrSLType); in GrStrokeTessellateShader()
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/external/skia/src/sksl/ |
D | SkSLUtil.cpp | 56 if (type == *context.fTypes.fFloat3 ) { *outType = kFloat3_GrSLType; return true; } in type_to_grsltype()
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 156 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f() 167 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv()
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/external/skqp/src/gpu/ops/ |
D | GrQuadPerEdgeAA.cpp | 584 gp.fNeedsPerspective ? kFloat3_GrSLType in createGLSLInstance() 705 fPosition = {"positionWithCoverage", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; in initializeAttrs() 709 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; in initializeAttrs() 717 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; in initializeAttrs()
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