/external/skqp/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode() 72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode() 76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode() 80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode() 84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode() 88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode() 92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode() 94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 30 fStartVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
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D | GrClampedGradientEffect.cpp | 34 kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "leftBorderColor"); in emitCode() 36 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
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/external/skia/src/gpu/gradients/generated/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 67 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale0_1"); in emitCode() 70 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale2_3"); in emitCode() 74 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale4_5"); in emitCode() 78 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale6_7"); in emitCode() 82 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale8_9"); in emitCode() 86 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale10_11"); in emitCode() 90 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale12_13"); in emitCode() 94 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale14_15"); in emitCode() 97 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias0_1"); in emitCode() 100 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias2_3"); in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 39 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale01"); in emitCode() 41 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias01"); in emitCode() 43 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale23"); in emitCode() 45 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias23"); in emitCode() 47 &_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "threshold"); in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 33 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "start"); in emitCode() 35 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "end"); in emitCode()
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D | GrClampedGradientEffect.cpp | 38 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "leftBorderColor"); in emitCode() 40 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "rightBorderColor"); in emitCode()
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/external/skia/src/gpu/effects/generated/ |
D | GrMagnifierEffect.cpp | 40 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform"); in emitCode() 42 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom"); in emitCode() 44 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom"); in emitCode() 46 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset"); in emitCode() 48 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset"); in emitCode() 50 &_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "offset"); in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 33 &_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "innerThreshold"); in emitCode() 35 &_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "outerThreshold"); in emitCode()
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D | GrRectBlurEffect.cpp | 40 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "rectF"); in emitCode() 44 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "rectH"); in emitCode() 48 &_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "invVM"); in emitCode()
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/external/skqp/src/gpu/effects/ |
D | GrMagnifierEffect.cpp | 38 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); in emitCode() 40 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); in emitCode() 42 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); in emitCode() 44 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); in emitCode() 46 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); in emitCode() 48 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); in emitCode()
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D | GrRectBlurEffect.cpp | 34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 46 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrRRectBlurEffect.cpp | 70 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitCode() 72 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 74 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 41 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); in emitCode() 43 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); in emitCode()
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 217 kFragment_GrShaderFlag == visibility); in internalAddUniformArray() 246 SkASSERT(kFragment_GrShaderFlag == visibility); in internalAddUniformArray() 283 info.fVisibility = kFragment_GrShaderFlag; in addSampler() 304 kFragment_GrShaderFlag == visibility); in appendUniformDecls() 330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls() 362 SkASSERT(kFragment_GrShaderFlag == visibility); in appendUniformDecls()
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/external/skia/tests/sksl/fp/ |
D | GrUniformArrays.cpp | 22 …scalarArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf_GrSL… in emitCode() 23 …pointArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf2_GrSL… in emitCode()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrGLSLProgramBuilder.cpp | 53 if (shaders & kFragment_GrShaderFlag) { in addFeature() 356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform() 365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform() 377 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCClipProcessor.cpp | 57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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/external/skia/src/gpu/vk/ |
D | GrVkDescriptorSetManager.cpp | 21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager() 50 visibilities.push_back(kFragment_GrShaderFlag); in CreateInputManager() 64 if (visibility & kFragment_GrShaderFlag) { in visibility_to_vk_stage_flags() 165 SkASSERT(visibilities[0] == kFragment_GrShaderFlag); in get_layout_and_desc_count()
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/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 212 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode() 215 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode() 218 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 220 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 221 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 63 kFragment_GrShaderFlag, in emitCode() 68 kFragment_GrShaderFlag, in emitCode()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 209 kFragment_GrShaderFlag == visibility); 238 SkASSERT(kFragment_GrShaderFlag == visibility); 275 info.fVisibility = kFragment_GrShaderFlag; 285 kFragment_GrShaderFlag == visibility); 311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); 343 SkASSERT(kFragment_GrShaderFlag == visibility);
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