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Searched refs:kFragment_GrShaderFlag (Results 1 – 25 of 118) sorted by relevance

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/external/skqp/src/gpu/gradients/
DGrUnrolledBinaryGradientColorizer.cpp64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode()
72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode()
76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode()
80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode()
84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode()
88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode()
92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode()
94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
[all …]
DGrDualIntervalGradientColorizer.cpp36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrSingleIntervalGradientColorizer.cpp30 fStartVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
DGrClampedGradientEffect.cpp34 kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "leftBorderColor"); in emitCode()
36 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
/external/skia/src/gpu/gradients/generated/
DGrUnrolledBinaryGradientColorizer.cpp67 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale0_1"); in emitCode()
70 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale2_3"); in emitCode()
74 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale4_5"); in emitCode()
78 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale6_7"); in emitCode()
82 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale8_9"); in emitCode()
86 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale10_11"); in emitCode()
90 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale12_13"); in emitCode()
94 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale14_15"); in emitCode()
97 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias0_1"); in emitCode()
100 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias2_3"); in emitCode()
[all …]
DGrDualIntervalGradientColorizer.cpp39 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale01"); in emitCode()
41 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias01"); in emitCode()
43 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "scale23"); in emitCode()
45 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "bias23"); in emitCode()
47 &_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "threshold"); in emitCode()
DGrSingleIntervalGradientColorizer.cpp33 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "start"); in emitCode()
35 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "end"); in emitCode()
DGrClampedGradientEffect.cpp38 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "leftBorderColor"); in emitCode()
40 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "rightBorderColor"); in emitCode()
/external/skia/src/gpu/effects/generated/
DGrMagnifierEffect.cpp40 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform"); in emitCode()
42 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom"); in emitCode()
44 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom"); in emitCode()
46 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset"); in emitCode()
48 &_outer, kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset"); in emitCode()
50 &_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "offset"); in emitCode()
DGrAlphaThresholdFragmentProcessor.cpp33 &_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "innerThreshold"); in emitCode()
35 &_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "outerThreshold"); in emitCode()
DGrRectBlurEffect.cpp40 &_outer, kFragment_GrShaderFlag, kFloat4_GrSLType, "rectF"); in emitCode()
44 &_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "rectH"); in emitCode()
48 &_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "invVM"); in emitCode()
/external/skqp/src/gpu/effects/
DGrMagnifierEffect.cpp38 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); in emitCode()
40 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); in emitCode()
42 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); in emitCode()
44 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); in emitCode()
46 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); in emitCode()
48 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); in emitCode()
DGrRectBlurEffect.cpp34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
38 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
46 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrRRectBlurEffect.cpp70 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitCode()
72 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
74 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrMatrixConvolutionEffect.cpp49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
DGrAlphaThresholdFragmentProcessor.cpp41 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); in emitCode()
43 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); in emitCode()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp217 kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
246 SkASSERT(kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
283 info.fVisibility = kFragment_GrShaderFlag; in addSampler()
304 kFragment_GrShaderFlag == visibility); in appendUniformDecls()
330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls()
362 SkASSERT(kFragment_GrShaderFlag == visibility); in appendUniformDecls()
/external/skia/tests/sksl/fp/
DGrUniformArrays.cpp22 …scalarArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf_GrSL… in emitCode()
23 …pointArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf2_GrSL… in emitCode()
/external/skqp/src/gpu/glsl/
DGrGLSLXferProcessor.cpp63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DGrGLSLProgramBuilder.cpp53 if (shaders & kFragment_GrShaderFlag) { in addFeature()
356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform()
365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
377 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
/external/skqp/src/gpu/ccpr/
DGrCCClipProcessor.cpp57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
/external/skia/src/gpu/vk/
DGrVkDescriptorSetManager.cpp21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager()
50 visibilities.push_back(kFragment_GrShaderFlag); in CreateInputManager()
64 if (visibility & kFragment_GrShaderFlag) { in visibility_to_vk_stage_flags()
165 SkASSERT(visibilities[0] == kFragment_GrShaderFlag); in get_layout_and_desc_count()
/external/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp212 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode()
215 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode()
218 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
220 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
221 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
/external/skia/src/gpu/glsl/
DGrGLSLXferProcessor.cpp63 kFragment_GrShaderFlag, in emitCode()
68 kFragment_GrShaderFlag, in emitCode()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm209 kFragment_GrShaderFlag == visibility);
238 SkASSERT(kFragment_GrShaderFlag == visibility);
275 info.fVisibility = kFragment_GrShaderFlag;
285 kFragment_GrShaderFlag == visibility);
311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
343 SkASSERT(kFragment_GrShaderFlag == visibility);

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