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Searched refs:kGrShaderTypeCount (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp112 SkSL::String shaders[kGrShaderTypeCount]; in loadShadersFromCache()
113 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in loadShadersFromCache()
115 if (!GrPersistentCacheUtils::UnpackCachedShaders(cached, shaders, inputs, kGrShaderTypeCount)) { in loadShadersFromCache()
143 for (int i = 0; i < kGrShaderTypeCount; ++i) { in loadShadersFromCache()
168 inputs, kGrShaderTypeCount); in storeShadersInCache()
179 VkShaderModule shaderModules[kGrShaderTypeCount] = { VK_NULL_HANDLE, in finalize()
245 SkSL::String shaders[kGrShaderTypeCount]; in finalize()
246 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in finalize()
248 SkSL::String* sksl[kGrShaderTypeCount] = { in finalize()
253 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize()
[all …]
/external/skia/src/gpu/
DGrPersistentCacheUtils.cpp36 SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount); in PackCachedShaders()
41 for (int i = 0; i < kGrShaderTypeCount; ++i) { in PackCachedShaders()
82 for (int i = 0; i < kGrShaderTypeCount; ++i) { in UnpackCachedShaders()
122 for (int i = 0; i < kGrShaderTypeCount; ++i) { in UnpackCachedShaders()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp120 SkSL::String hlsl[kGrShaderTypeCount]; in loadHLSLFromCache()
121 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in loadHLSLFromCache()
123 if (!GrPersistentCacheUtils::UnpackCachedShaders(reader, hlsl, inputs, kGrShaderTypeCount)) { in loadHLSLFromCache()
605 gr_cp<ID3DBlob> shaders[kGrShaderTypeCount]; in finalize()
610 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in finalize()
611 SkSL::String* sksl[kGrShaderTypeCount] = { in finalize()
616 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize()
617 SkSL::String hlsl[kGrShaderTypeCount]; in finalize()
621 kGrShaderTypeCount)) { in finalize()
622 for (int i = 0; i < kGrShaderTypeCount; ++i) { in finalize()
[all …]
/external/skia/tools/gpu/
DMemoryCache.cpp95 SkSL::Program::Inputs inputsIgnored[kGrShaderTypeCount]; in writeShadersToDisk()
96 SkSL::String shaders[kGrShaderTypeCount]; in writeShadersToDisk()
102 inputsIgnored, kGrShaderTypeCount); in writeShadersToDisk()
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm86 kGrShaderTypeCount, &meta);
537 id<MTLLibrary> shaderLibraries[kGrShaderTypeCount];
559 SkSL::String msl[kGrShaderTypeCount];
560 SkSL::Program::Inputs inputs[kGrShaderTypeCount];
567 kGrShaderTypeCount);
572 SkSL::String cached_sksl[kGrShaderTypeCount];
574 kGrShaderTypeCount)) {
631 SkSL::String sksl[kGrShaderTypeCount];
744 SkSL::String shaders[kGrShaderTypeCount];
745 SkSL::Program::Inputs inputs[kGrShaderTypeCount];
[all …]
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp247 SkSL::String glsl[kGrShaderTypeCount]; in finalize()
248 SkSL::String* sksl[kGrShaderTypeCount] = { in finalize()
253 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize()
307 for (int i = 0; i < kGrShaderTypeCount; ++i) { in finalize()
466 for (int i = 0; i < kGrShaderTypeCount; ++i) { in finalize()
565 SkSL::String shaders[kGrShaderTypeCount]; in PrecompileProgram()
/external/skia/tools/viewer/
DViewer.h227 SkSL::String fShader[kGrShaderTypeCount];
228 SkSL::Program::Inputs fInputs[kGrShaderTypeCount];
DViewer.cpp2395 kGrShaderTypeCount); in drawImGui()
2405 for (int i = 0; i < kGrShaderTypeCount; ++i) { in drawImGui()
2541 kGrShaderTypeCount); in drawImGui()
/external/skqp/include/private/
DGrTypesPriv.h408 static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1; variable
/external/skia/include/private/
DGrTypesPriv.h361 static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1; variable