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Searched refs:kHLSL_Tag (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp565 static constexpr SkFourByteTag kHLSL_Tag = SkSetFourByteTag('H', 'L', 'S', 'L'); variable
607 if (kHLSL_Tag == shaderType && this->loadHLSLFromCache(&reader, shaders)) { in finalize()
659 cacheSkSL ? kSKSL_Tag : kHLSL_Tag, hlsl, inputs, kGrShaderTypeCount); in finalize()