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Searched refs:kHalf2_GrSLType (Results 1 – 25 of 57) sorted by relevance

123

/external/skqp/src/gpu/glsl/
DGrGLSLXferProcessor.cpp64 kHalf2_GrSLType, in emitCode()
68 kHalf2_GrSLType, in emitCode()
82 kHalf2_GrSLType); in emitCode()
DGrGLSLShaderBuilder.h38 GrSLType coordType = kHalf2_GrSLType) const;
43 GrSLType coordType = kHalf2_GrSLType,
54 GrSLType coordType = kHalf2_GrSLType,
DGrGLSL.cpp17 case kHalf2_GrSLType: in GrGLSLTypeString()
/external/skqp/src/gpu/
DGrPathProcessor.cpp58 : kHalf2_GrSLType; in emitTransforms()
92 SkASSERT(fInstalledTransforms[t].fType == kHalf2_GrSLType || in setData()
94 unsigned components = fInstalledTransforms[t].fType == kHalf2_GrSLType ? 2 : 3; in setData()
/external/skia/src/gpu/glsl/
DGrGLSLXferProcessor.cpp64 kHalf2_GrSLType, in emitCode()
69 kHalf2_GrSLType, in emitCode()
DGrGLSL.cpp42 case kHalf2_GrSLType: return "half2"; in GrGLSLTypeString()
/external/skqp/src/shaders/
DSkPerlinNoiseShader.cpp841 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
847 fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
877 GrShaderVar(noiseVec, kHalf2_GrSLType) in emitCode()
882 GrShaderVar(noiseVec, kHalf2_GrSLType), in emitCode()
883 GrShaderVar(stitchData, kHalf2_GrSLType) in emitCode()
920 kHalf2_GrSLType); in emitCode()
931 kHalf2_GrSLType); in emitCode()
956 kHalf2_GrSLType); in emitCode()
968 kHalf2_GrSLType); in emitCode()
984 kHalf2_GrSLType); in emitCode()
[all …]
/external/skqp/include/private/
DGrTypesPriv.h369 kHalf2_GrSLType, enumerator
451 case kHalf2_GrSLType: in GrSLTypeIsFloatType()
507 case kHalf2_GrSLType: in GrSLTypeVecLength()
593 case kHalf2_GrSLType: in GrSLTypeIsCombinedSamplerType()
661 case kHalf2_GrSLType: in GrSLTypeAcceptsPrecision()
693 case kHalf2_GrSLType: in GrSLTypeTemporarilyAcceptsPrecision()
/external/skqp/src/gpu/vk/
DGrVkVaryingHandler.cpp20 case kHalf2_GrSLType: in grsltype_to_location_size()
DGrVkUniformHandler.cpp54 case kHalf2_GrSLType: // fall through in grsltype_to_alignment_mask()
135 case kHalf2_GrSLType: // fall through in grsltype_to_vk_size()
/external/skia/src/gpu/
DGrSPIRVVaryingHandler.cpp23 case kHalf2_GrSLType: in grsltype_to_location_size()
DGrSPIRVUniformHandler.cpp69 case kHalf2_GrSLType: // fall through in grsltype_to_alignment_mask()
138 case kHalf2_GrSLType: // fall through in grsltype_to_size()
/external/skia/src/gpu/vk/
DGrVkVaryingHandler.cpp20 case kHalf2_GrSLType: in grsltype_to_location_size()
DGrVkUniformHandler.cpp62 case kHalf2_GrSLType: // fall through in grsltype_to_alignment_mask()
136 case kHalf2_GrSLType: // fall through in grsltype_to_vk_size()
/external/skqp/tests/
DGrMeshTest.cpp301 fInstanceLocation = {"location", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; in GrMeshTestProcessor()
305 fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; in GrMeshTestProcessor()
309 fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; in GrMeshTestProcessor()
/external/skia/tests/sksl/fp/
DGrUniformArrays.cpp23 …gs.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "pointArray"… in emitCode()
DGrNonInlinedInUniform.cpp24 …tVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "point"); in emitCode()
DGrFunctionArgTypes.cpp27 …half_args[] = { GrShaderVar("h1", kHalf_GrSLType), GrShaderVar("h2", kHalf2_GrSLType), GrShaderVar… in emitCode()
/external/skqp/src/gpu/gl/
DGrGLProgramDataManager.cpp133 SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); in set2f()
144 SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); in set2fv()
308 fragmentInput.fType == kHalf2_GrSLType)) || in setPathFragmentInputTransform()
/external/skia/include/private/
DGrTypesPriv.h316 kHalf2_GrSLType, enumerator
384 case kHalf2_GrSLType: in GR_MAKE_BITFIELD_OPS()
469 case kHalf2_GrSLType: in GrSLTypeIsIntegralType()
514 case kHalf2_GrSLType: in GrSLTypeVecLength()
609 case kHalf2_GrSLType: in GrSLTypeIsCombinedSamplerType()
/external/skqp/src/gpu/effects/
DGrGaussianConvolutionFragmentProcessor.cpp43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
46 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp715 fBaseFrequencyUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
721 fStitchDataUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
728 {"noiseVec ", kHalf2_GrSLType}}; in emitCode()
731 {"noiseVec" , kHalf2_GrSLType}, in emitCode()
732 {"stitchData", kHalf2_GrSLType}}; in emitCode()
/external/skqp/src/gpu/ccpr/
DGrCCClipProcessor.cpp71 f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType); in emitCode()
/external/skia/tests/
DGrMeshTest.cpp472 fInstanceLocation = {"location", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
476 fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
480 fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
/external/skia/src/sksl/
DSkSLUtil.cpp62 if (type == *context.fTypes.fHalf2 ) { *outType = kHalf2_GrSLType; return true; } in type_to_grsltype()

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