Searched refs:kHardwareTessellation (Results 1 – 3 of 3) sorted by relevance
31 kHardwareTessellation, enumerator106 (mode == Mode::kHardwareTessellation) ? in GrStrokeTessellateShader()108 (mode == Mode::kHardwareTessellation) ? 1 : 0) in GrStrokeTessellateShader()113 if (fMode == Mode::kHardwareTessellation) { in GrStrokeTessellateShader()162 if (fMode == Mode::kHardwareTessellation) { in GrStrokeTessellateShader()
21 : GrStrokeTessellator(GrStrokeTessellateShader::Mode::kHardwareTessellation, in GrStrokeHardwareTessellator()
468 SkASSERT(shader.fMode == Mode::kHardwareTessellation); in getTessControlShaderGLSL()828 SkASSERT(shader.fMode == Mode::kHardwareTessellation); in getTessEvaluationShaderGLSL()1328 bool keyNeedsJoin = (fMode != Mode::kHardwareTessellation) && in getGLSLProcessorKey()1343 return (fMode == Mode::kHardwareTessellation) ? (GrGLSLGeometryProcessor*) new TessellationImpl in createGLSLInstance()