Searched refs:kIdDepthLoad (Results 1 – 1 of 1) sorted by relevance
617 kIdDepthLoad = kIdColor0Load + gl::IMPLEMENTATION_MAX_DRAW_BUFFERS * 2, enumerator619 kIdStencilLoad = kIdDepthLoad + 3,882 spirv::IdRef loadResult(kIdDepthLoad); in InsertDepthStencilUnresolveLoadStore()