Searched refs:kMaxShaderBuffers (Results 1 – 6 of 6) sorted by relevance
54 binding = mtl::kMaxShaderBuffers;59 binding = mtl::kMaxShaderBuffers;321 uint32_t bindingPoint = kMaxShaderBuffers - 1 - bufferIndex;
274 std::array<id<MTLBuffer>, kMaxShaderBuffers> buffers;275 std::array<uint32_t, kMaxShaderBuffers> bufferOffsets;
1477 if (index >= kMaxShaderBuffers)1494 if (index >= kMaxShaderBuffers)1545 if (index >= kMaxShaderBuffers)2177 if (index >= kMaxShaderBuffers)2193 if (index >= kMaxShaderBuffers)2206 if (index >= kMaxShaderBuffers)
137 bindingPoint = kMaxShaderBuffers - 1 - xfbSlot;180 kMaxShaderBuffers - totalXfbSlots - kUBOArgumentBufferBindingIndex;
140 constexpr uint32_t kMaxShaderBuffers = 31; in ANGLE_GL_OBJECTS_X() local
1453 if (actualBufferIdx >= mtl::kMaxShaderBuffers)1509 if (actualBufferIdx >= mtl::kMaxShaderBuffers)1552 if (actualBufferIdx >= mtl::kMaxShaderBuffers)