Searched refs:kMaxShaderCount (Results 1 – 1 of 1) sorted by relevance
229 static constexpr GLsizei kMaxShaderCount = 16; in GetProgramShader() local230 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader()232 glGetAttachedShaders(program, kMaxShaderCount, &count, attachedShaders); in GetProgramShader()