Searched refs:kMaxShaderSamplers (Results 1 – 7 of 7) sorted by relevance
276 std::array<id<MTLSamplerState>, kMaxShaderSamplers> samplers;277 std::array<Optional<std::pair<float, float>>, kMaxShaderSamplers> samplerLodClamps;278 std::array<id<MTLTexture>, kMaxShaderSamplers> textures;
141 constexpr uint32_t kMaxShaderSamplers = 16; in ANGLE_GL_OBJECTS_X() local158 constexpr uint32_t kMaxGLSamplerBindings = 2 * kMaxShaderSamplers; in ANGLE_GL_OBJECTS_X()
281 uint32_t mShadowCompareModes[mtl::kMaxShaderSamplers];
1568 if (index >= kMaxShaderSamplers)1599 if (index >= kMaxShaderSamplers)2221 if (index >= kMaxShaderSamplers)2232 if (index >= kMaxShaderSamplers)2245 if (index >= kMaxShaderSamplers)
49 binding.textureBinding = mtl::kMaxShaderSamplers;
712 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] = mtl::kMaxShaderSamplers;713 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex] = mtl::kMaxShaderSamplers;
1262 if (mslBinding.textureBinding >= mtl::kMaxShaderSamplers)