Searched refs:kMaxShaderUBOs (Results 1 – 2 of 2) sorted by relevance
127 constexpr uint32_t kMaxShaderUBOs = 12; in ANGLE_GL_OBJECTS_X() local159 constexpr uint32_t kMaxGLUBOBindings = 2 * kMaxShaderUBOs; in ANGLE_GL_OBJECTS_X()
705 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Vertex] = mtl::kMaxShaderUBOs;706 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Fragment] = mtl::kMaxShaderUBOs;736 maxDefaultUniformComponents + mtl::kMaxUBOSize * mtl::kMaxShaderUBOs / 4;