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Searched refs:kMaxShaderUBOs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_common.h127 constexpr uint32_t kMaxShaderUBOs = 12; in ANGLE_GL_OBJECTS_X() local
159 constexpr uint32_t kMaxGLUBOBindings = 2 * kMaxShaderUBOs; in ANGLE_GL_OBJECTS_X()
DDisplayMtl.mm705 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Vertex] = mtl::kMaxShaderUBOs;
706 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Fragment] = mtl::kMaxShaderUBOs;
736 maxDefaultUniformComponents + mtl::kMaxUBOSize * mtl::kMaxShaderUBOs / 4;