Searched refs:kMaxViewports (Results 1 – 2 of 2) sorted by relevance
54 static const deUint32 kMaxViewports = 16, kMaxRectangles = 1024; variable172 Move<VkPipeline> m_rectanglePipelines[kMaxViewports + 1];590 DE_ASSERT(geometry.viewports.size() <= kMaxViewports); in startRenderCmds()
144 constexpr uint32_t kMaxViewports = 1; in ANGLE_GL_OBJECTS_X() local