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Searched refs:kMinNumPixelsToTriangulate (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrTessellationPathRenderer.cpp236 constexpr static float kMinNumPixelsToTriangulate = 256 * 256; in make_op() local
237 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in make_op()