Searched refs:kMultiviewViewsTooSmall (Results 1 – 2 of 2) sorted by relevance
419 MSG kMultiviewViewsTooSmall = "numViews cannot be less than 1."; variable
52 context->validationError(GL_INVALID_VALUE, kMultiviewViewsTooSmall); in ValidateFramebufferTextureMultiviewBaseANGLE()