Searched refs:kRenderTarget_GrGLBackendState (Results 1 – 5 of 5) sorted by relevance
203 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
240 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
168 dContext->resetContext(kRenderTarget_GrGLBackendState | kMisc_GrGLBackendState); in MakeOnScreenGLSurface()
588 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()
586 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()