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Searched refs:kRenderTarget_GrGLBackendState (Results 1 – 5 of 5) sorted by relevance

/external/skia/include/gpu/
DGrTypes.h203 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
/external/skqp/include/gpu/
DGrTypes.h240 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
/external/skia/modules/canvaskit/
Dcanvaskit_bindings.cpp168 dContext->resetContext(kRenderTarget_GrGLBackendState | kMisc_GrGLBackendState); in MakeOnScreenGLSurface()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp588 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp586 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()