Searched refs:kShaderFormatOpenCLC (Results 1 – 6 of 6) sorted by relevance
300 shader.SetFormat(kShaderFormatOpenCLC); in TEST_F()322 shader.SetFormat(kShaderFormatOpenCLC); in TEST_F()352 shader.SetFormat(kShaderFormatOpenCLC); in TEST_F()408 shader.SetFormat(kShaderFormatOpenCLC); in TEST_F()452 shader.SetFormat(kShaderFormatOpenCLC); in TEST_F()
415 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()460 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()499 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()549 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()635 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()678 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()719 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()839 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()874 cs.SetFormat(kShaderFormatOpenCLC); in TEST_F()
76 if (shader->GetFormat() == kShaderFormatOpenCLC) { in Compile()150 } else if (shader->GetFormat() == kShaderFormatOpenCLC) { in Compile()
655 GetShaders()[0].GetShader()->GetFormat() != kShaderFormatOpenCLC) { in UpdateOpenCLBufferBindings()755 GetShaders()[0].GetShader()->GetFormat() != kShaderFormatOpenCLC) { in GenerateOpenCLPodBuffers()987 GetShaders()[0].GetShader()->GetFormat() != kShaderFormatOpenCLC) { in GenerateOpenCLPushConstants()
30 kShaderFormatOpenCLC, enumerator
428 *fmt = kShaderFormatOpenCLC; in ToShaderFormat()816 if (shader->GetFormat() != kShaderFormatOpenCLC) { in ParsePipelineShaderCompileOptions()1383 kShaderFormatOpenCLC) { in ParsePipelineSet()