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Searched refs:kShaderReadOnlyImageLayouts (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp122 constexpr gl::ShaderMap<vk::ImageLayout> kShaderReadOnlyImageLayouts = { variable
1657 textureLayout = kShaderReadOnlyImageLayouts[firstShader]; in handleDirtyTexturesImpl()