Searched refs:kStencilMaskAll (Results 1 – 6 of 6) sorted by relevance
279 readMask = writeMask = std::numeric_limits<uint32_t>::max() & mtl::kStencilMaskAll;403 frontFaceStencil.readMask = dsState.stencilMask & mtl::kStencilMaskAll;413 backFaceStencil.readMask = dsState.stencilBackMask & mtl::kStencilMaskAll;422 frontFaceStencil.writeMask = dsState.stencilWritemask & mtl::kStencilMaskAll;431 backFaceStencil.writeMask = dsState.stencilBackWritemask & mtl::kStencilMaskAll;
177 constexpr uint32_t kStencilMaskAll = 0xff; // Only 8 bits stencil is supported in ANGLE_GL_OBJECTS_X() local
183 clearOpts.clearStencil = values[0] & mtl::kStencilMaskAll;201 clearOpts.clearStencil = stencil & mtl::kStencilMaskAll;1255 (stencilMask & mtl::kStencilMaskAll) == mtl::kStencilMaskAll))
1395 ASSERT(frontRef == (frontRef & kStencilMaskAll));1396 ASSERT(backRef == (backRef & kStencilMaskAll));
978 mClearStencil = glState.getStencilClearValue() & mtl::kStencilMaskAll;1333 return getState().getDepthStencilState().stencilWritemask & mtl::kStencilMaskAll;
1788 dsStateDesc.frontFaceStencil.writeMask = kStencilMaskAll;1789 dsStateDesc.backFaceStencil.writeMask = kStencilMaskAll;