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Searched refs:kVertexShader (Results 1 – 12 of 12) sorted by relevance

/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dpoint_cloud_renderer.cc22 constexpr char kVertexShader[] = R"( variable
40 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
Dbackground_renderer.cc37 constexpr char kVertexShader[] = R"( variable
58 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
Dplane_renderer.cc22 constexpr char kVertexShader[] = R"( variable
67 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor.h75 : Impl::kVertexShader) { in GrCCCoverageProcessor()
231 kVertexShader enumerator
DGrCCCoverageProcessor_VSImpl.cpp445 SkASSERT(Impl::kVertexShader == fImpl); in initVS()
532 SkASSERT(Impl::kVertexShader == fImpl); in appendVSMesh()
DGrCCCoverageProcessor.cpp190 if (Impl::kVertexShader == fImpl) { in getGLSLProcessorKey()
/external/angle/src/tests/gl_tests/
DVertexAttributeTest.cpp1082 constexpr char kVertexShader[] = in TEST_P() local
1100 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
2074 constexpr char kVertexShader[] = in TEST_P() local
2095 ANGLE_GL_PROGRAM(renderProgram, kVertexShader, kFragmentShader); in TEST_P()
2808 constexpr char kVertexShader[] = R"(attribute vec2 position; in TEST_P() local
2824 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
2864 constexpr char kVertexShader[] = R"(attribute vec2 position; in TEST_P() local
2880 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
3062 constexpr char kVertexShader[] = R"(#version 300 es in TEST_P() local
3081 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
[all …]
DSimpleOperationTest.cpp1051 constexpr char kVertexShader[] = R"(attribute vec2 pos; in TEST_P() local
1068 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
DStateChangeTest.cpp1223 constexpr char kVertexShader[] = R"(#version 300 es in TEST_P() local
1240 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program, kVertexShader, kFragmentShader, tfVaryings, in TEST_P()
3978 constexpr char kVertexShader[] = R"(attribute vec4 a_position; in TEST_P() local
3994 ANGLE_GL_PROGRAM(mProgram, kVertexShader, kFragmentShader); in TEST_P()
DUniformBufferTest.cpp3362 constexpr char kVertexShader[] = R"( in TEST_P() local
3390 std::to_string(std::min(800, maxUniformBlockSize / 64)) + kVertexShader; in TEST_P()
DGLSLTest.cpp5381 const char kVertexShader[] = R"(attribute vec2 position; in TEST_P() local
5405 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
/external/deqp-deps/amber/docs/
Damber_script.md846 SHADER vertex kVertexShader PASSTHROUGH
891 ATTACH kVertexShader ENTRY_POINT main
892 SHADER_OPTIMIZATION kVertexShader
904 ATTACH kVertexShader
923 SHADER vertex kVertexShader GLSL
1004 ATTACH kVertexShader