Searched refs:kVertexShader (Results 1 – 12 of 12) sorted by relevance
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | point_cloud_renderer.cc | 22 constexpr char kVertexShader[] = R"( variable 40 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
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D | background_renderer.cc | 37 constexpr char kVertexShader[] = R"( variable 58 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
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D | plane_renderer.cc | 22 constexpr char kVertexShader[] = R"( variable 67 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.h | 75 : Impl::kVertexShader) { in GrCCCoverageProcessor() 231 kVertexShader enumerator
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D | GrCCCoverageProcessor_VSImpl.cpp | 445 SkASSERT(Impl::kVertexShader == fImpl); in initVS() 532 SkASSERT(Impl::kVertexShader == fImpl); in appendVSMesh()
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D | GrCCCoverageProcessor.cpp | 190 if (Impl::kVertexShader == fImpl) { in getGLSLProcessorKey()
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/external/angle/src/tests/gl_tests/ |
D | VertexAttributeTest.cpp | 1082 constexpr char kVertexShader[] = in TEST_P() local 1100 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P() 2074 constexpr char kVertexShader[] = in TEST_P() local 2095 ANGLE_GL_PROGRAM(renderProgram, kVertexShader, kFragmentShader); in TEST_P() 2808 constexpr char kVertexShader[] = R"(attribute vec2 position; in TEST_P() local 2824 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P() 2864 constexpr char kVertexShader[] = R"(attribute vec2 position; in TEST_P() local 2880 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P() 3062 constexpr char kVertexShader[] = R"(#version 300 es in TEST_P() local 3081 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P() [all …]
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D | SimpleOperationTest.cpp | 1051 constexpr char kVertexShader[] = R"(attribute vec2 pos; in TEST_P() local 1068 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
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D | StateChangeTest.cpp | 1223 constexpr char kVertexShader[] = R"(#version 300 es in TEST_P() local 1240 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program, kVertexShader, kFragmentShader, tfVaryings, in TEST_P() 3978 constexpr char kVertexShader[] = R"(attribute vec4 a_position; in TEST_P() local 3994 ANGLE_GL_PROGRAM(mProgram, kVertexShader, kFragmentShader); in TEST_P()
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D | UniformBufferTest.cpp | 3362 constexpr char kVertexShader[] = R"( in TEST_P() local 3390 std::to_string(std::min(800, maxUniformBlockSize / 64)) + kVertexShader; in TEST_P()
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D | GLSLTest.cpp | 5381 const char kVertexShader[] = R"(attribute vec2 position; in TEST_P() local 5405 ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader); in TEST_P()
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/external/deqp-deps/amber/docs/ |
D | amber_script.md | 846 SHADER vertex kVertexShader PASSTHROUGH 891 ATTACH kVertexShader ENTRY_POINT main 892 SHADER_OPTIMIZATION kVertexShader 904 ATTACH kVertexShader 923 SHADER vertex kVertexShader GLSL 1004 ATTACH kVertexShader
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