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Searched refs:kVertex_GrShaderFlag (Results 1 – 25 of 32) sorted by relevance

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/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp214 SkASSERT(kVertex_GrShaderFlag == visibility || in internalAddUniformArray()
216 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility || in internalAddUniformArray()
242 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag; in internalAddUniformArray()
302 SkASSERT(kVertex_GrShaderFlag == visibility || in appendUniformDecls()
320 if (kVertex_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
322 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls()
355 if (kVertex_GrShaderFlag == visibility) { in appendUniformDecls()
DGrVkDescriptorSetManager.cpp20 uint32_t geomStages = kVertex_GrShaderFlag; in CreateUniformManager()
177 if (visibility & kVertex_GrShaderFlag) { in visibility_to_vk_stage_flags()
/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.cpp144 kVertex_GrShaderFlag | in onEmitCode()
154 kVertex_GrShaderFlag | in onEmitCode()
172 kVertex_GrShaderFlag : kTessEvaluation_GrShaderFlag; in onEmitCode()
176 if (affineMatrixVisibility & kVertex_GrShaderFlag) { in onEmitCode()
1024 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "tessControlArgs", in onEmitCode()
1034 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "parametricPrecision", in onEmitCode()
1051 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "edgeCount", &edgeCountName); in onEmitCode()
1060 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "affineMatrix", in onEmitCode()
1063 nullptr, kVertex_GrShaderFlag, kFloat2_GrSLType, "translate", &translateName); in onEmitCode()
DGrFillPathShader.cpp22 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
133 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "path_bounds", &pathBounds); in emitVertexCode()
DGrStencilPathShader.cpp77 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
393 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
DGrDrawAtlasPathOp.cpp73 nullptr, kVertex_GrShaderFlag, kFloat2_GrSLType, "atlas_adjust", &atlasAdjust); in onEmitCode()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm206 SkASSERT(kVertex_GrShaderFlag == visibility ||
208 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility ||
234 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag;
283 SkASSERT(kVertex_GrShaderFlag == visibility ||
301 if (kVertex_GrShaderFlag == localUniform.fVisibility ||
303 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
336 if (kVertex_GrShaderFlag == visibility) {
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms()
133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
DGrGLSLVarying.cpp55 v.fVisibility |= kVertex_GrShaderFlag; in addVarying()
110 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
DGrGLSLProgramBuilder.cpp46 if (shaders & kVertex_GrShaderFlag) { in addFeature()
86 rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc()
372 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp43 if (shaders & kVertex_GrShaderFlag) { in addFeature()
91 rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc()
355 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
DGrGLSLUniformHandler.cpp29 u.fVisibility |= kVertex_GrShaderFlag; in liftUniformToVertexShader()
DGrGLSLVarying.cpp54 v.fVisibility |= kVertex_GrShaderFlag; in addVarying()
107 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
/external/skqp/src/gpu/
DGrDefaultGeoProcFactory.cpp101 fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
114 kVertex_GrShaderFlag); in onEmitCode()
144 fBonesUniform = uniformHandler->addUniformArray(kVertex_GrShaderFlag, in onEmitCode()
/external/skia/gm/
Dtessellation.cpp71 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
181 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
Dfwidth_squircle.cpp95 fViewMatrixHandle = uniforms->addUniform(nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, in onEmitCode()
/external/skia/src/gpu/vk/
DGrVkDescriptorSetManager.cpp21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager()
58 if (visibility & kVertex_GrShaderFlag) { in visibility_to_vk_stage_flags()
/external/skqp/gm/
Dfwidth_squircle.cpp65 uniforms->addUniform(kVertex_GrShaderFlag, kFloat3x3_GrSLType, "viewmatrix"); in onEmitCode()
/external/skqp/src/gpu/effects/
DGrDistanceFieldGeoProc.cpp42 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
341 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
629 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
DGrBitmapTextGeoProc.cpp36 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.cpp42 kVertex_GrShaderFlag, in onEmitCode()
340 kVertex_GrShaderFlag, in onEmitCode()
612 kVertex_GrShaderFlag, in onEmitCode()
DGrBitmapTextGeoProc.cpp39 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
/external/skqp/src/gpu/ccpr/
DGrCCPathProcessor.cpp152 kVertex_GrShaderFlag, in onEmitCode()
/external/skia/src/gpu/
DGrGeometryProcessor.h260 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
/external/skqp/bench/
DVertexColorSpaceBench.cpp78 kVertex_GrShaderFlag); in createGLSLInstance()

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