/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 214 SkASSERT(kVertex_GrShaderFlag == visibility || in internalAddUniformArray() 216 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility || in internalAddUniformArray() 242 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag; in internalAddUniformArray() 302 SkASSERT(kVertex_GrShaderFlag == visibility || in appendUniformDecls() 320 if (kVertex_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls() 322 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls() 355 if (kVertex_GrShaderFlag == visibility) { in appendUniformDecls()
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D | GrVkDescriptorSetManager.cpp | 20 uint32_t geomStages = kVertex_GrShaderFlag; in CreateUniformManager() 177 if (visibility & kVertex_GrShaderFlag) { in visibility_to_vk_stage_flags()
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/external/skia/src/gpu/tessellate/ |
D | GrStrokeTessellateShader.cpp | 144 kVertex_GrShaderFlag | in onEmitCode() 154 kVertex_GrShaderFlag | in onEmitCode() 172 kVertex_GrShaderFlag : kTessEvaluation_GrShaderFlag; in onEmitCode() 176 if (affineMatrixVisibility & kVertex_GrShaderFlag) { in onEmitCode() 1024 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "tessControlArgs", in onEmitCode() 1034 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "parametricPrecision", in onEmitCode() 1051 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "edgeCount", &edgeCountName); in onEmitCode() 1060 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "affineMatrix", in onEmitCode() 1063 nullptr, kVertex_GrShaderFlag, kFloat2_GrSLType, "translate", &translateName); in onEmitCode()
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D | GrFillPathShader.cpp | 22 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode() 133 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "path_bounds", &pathBounds); in emitVertexCode()
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D | GrStencilPathShader.cpp | 77 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode() 393 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
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D | GrDrawAtlasPathOp.cpp | 73 nullptr, kVertex_GrShaderFlag, kFloat2_GrSLType, "atlas_adjust", &atlasAdjust); in onEmitCode()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 206 SkASSERT(kVertex_GrShaderFlag == visibility || 208 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility || 234 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag; 283 SkASSERT(kVertex_GrShaderFlag == visibility || 301 if (kVertex_GrShaderFlag == localUniform.fVisibility || 303 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { 336 if (kVertex_GrShaderFlag == visibility) {
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms() 133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
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D | GrGLSLVarying.cpp | 55 v.fVisibility |= kVertex_GrShaderFlag; in addVarying() 110 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
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D | GrGLSLProgramBuilder.cpp | 46 if (shaders & kVertex_GrShaderFlag) { in addFeature() 86 rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc() 372 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 43 if (shaders & kVertex_GrShaderFlag) { in addFeature() 91 rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc() 355 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
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D | GrGLSLUniformHandler.cpp | 29 u.fVisibility |= kVertex_GrShaderFlag; in liftUniformToVertexShader()
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D | GrGLSLVarying.cpp | 54 v.fVisibility |= kVertex_GrShaderFlag; in addVarying() 107 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 101 fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 114 kVertex_GrShaderFlag); in onEmitCode() 144 fBonesUniform = uniformHandler->addUniformArray(kVertex_GrShaderFlag, in onEmitCode()
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/external/skia/gm/ |
D | tessellation.cpp | 71 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode() 181 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
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D | fwidth_squircle.cpp | 95 fViewMatrixHandle = uniforms->addUniform(nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, in onEmitCode()
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/external/skia/src/gpu/vk/ |
D | GrVkDescriptorSetManager.cpp | 21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager() 58 if (visibility & kVertex_GrShaderFlag) { in visibility_to_vk_stage_flags()
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/external/skqp/gm/ |
D | fwidth_squircle.cpp | 65 uniforms->addUniform(kVertex_GrShaderFlag, kFloat3x3_GrSLType, "viewmatrix"); in onEmitCode()
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/external/skqp/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 42 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 341 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 629 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 36 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 42 kVertex_GrShaderFlag, in onEmitCode() 340 kVertex_GrShaderFlag, in onEmitCode() 612 kVertex_GrShaderFlag, in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 39 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCPathProcessor.cpp | 152 kVertex_GrShaderFlag, in onEmitCode()
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/external/skia/src/gpu/ |
D | GrGeometryProcessor.h | 260 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
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/external/skqp/bench/ |
D | VertexColorSpaceBench.cpp | 78 kVertex_GrShaderFlag); in createGLSLInstance()
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