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Searched refs:kWideColor (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.h39 kWideColor = 1 << 1, enumerator
157 (fShaderFlags & ShaderFlags::kWideColor) in GrStrokeTessellateShader()
DGrStrokeTessellateOp.cpp33 fShaderFlags |= ShaderFlags::kWideColor; in GrStrokeTessellateOp()
DGrStrokeFixedCountTessellator.cpp50 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor()
DGrStrokeTessellateShader.cpp1334 uint32_t key = (uint32_t)(fShaderFlags & ~ShaderFlags::kWideColor); in getGLSLProcessorKey()
DGrStrokeHardwareTessellator.cpp140 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor()
DGrStrokeIndirectTessellator.cpp683 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor()
/external/skia/src/gpu/ops/
DGrFillRRectOp.cpp68 kWideColor = 1 << 2, enumerator
213 ProcessorFlags::kWideColor | in FillRRectOp()
247 fProcessorFlags |= ProcessorFlags::kWideColor; in finalize()
306 MakeColorAttribute("color", (fFlags & ProcessorFlags::kWideColor))); in Processor()