Searched refs:kWideColor (Results 1 – 7 of 7) sorted by relevance
39 kWideColor = 1 << 1, enumerator157 (fShaderFlags & ShaderFlags::kWideColor) in GrStrokeTessellateShader()
33 fShaderFlags |= ShaderFlags::kWideColor; in GrStrokeTessellateOp()
50 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor()
1334 uint32_t key = (uint32_t)(fShaderFlags & ~ShaderFlags::kWideColor); in getGLSLProcessorKey()
140 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor()
683 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor()
68 kWideColor = 1 << 2, enumerator213 ProcessorFlags::kWideColor | in FillRRectOp()247 fProcessorFlags |= ProcessorFlags::kWideColor; in finalize()306 MakeColorAttribute("color", (fFlags & ProcessorFlags::kWideColor))); in Processor()