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Searched refs:keepBufferShadowCopy (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp71 if (features.keepBufferShadowCopy.enabled) in setData()
103 if (features.keepBufferShadowCopy.enabled && size > 0) in setSubData()
133 if (features.keepBufferShadowCopy.enabled && size > 0) in copySubData()
151 if (features.keepBufferShadowCopy.enabled) in map()
190 if (features.keepBufferShadowCopy.enabled) in mapRange()
221 if (features.keepBufferShadowCopy.enabled) in unmap()
257 if (features.keepBufferShadowCopy.enabled) in getIndexRange()
Drenderergl_utils.cpp2116 ANGLE_FEATURE_CONDITION(features, keepBufferShadowCopy, !CanMapBufferForRead(functions)); in InitializeFeatures()
/external/angle/include/platform/
DFeaturesGL.h496 Feature keepBufferShadowCopy = { member