Searched refs:keepState (Results 1 – 4 of 4) sorted by relevance
1029 final int keepState = duplStates.first;1031 assert(keepState < duplState);1044 newVal = keepState;1061 final int keepState = duplStates.first;1063 assert(keepState < duplState);1074 newVal = keepState;
1030 final int keepState = duplStates.first;1032 assert(keepState < duplState);1045 newVal = keepState;1062 final int keepState = duplStates.first;1064 assert(keepState < duplState);1075 newVal = keepState;
1256 const int32_t keepState = duplStates.first; in removeState() local1258 U_ASSERT(keepState < duplState); in removeState()1273 newVal = keepState; in removeState()1283 const int32_t keepState = duplStates.first; in removeSafeState() local1285 U_ASSERT(keepState < duplState); in removeSafeState()1298 newVal = keepState; in removeSafeState()
77 angle::Result enter(const gl::Context *context, gl::Rectangle viewport, int keepState = 0) in enter() argument82 if (!(keepState & KEEP_SCISSOR)) in enter()