Searched refs:l_glDetachShader (Results 1 – 2 of 2) sorted by relevance
143 #define glDetachShader l_glDetachShader928 ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
135 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; variable960 l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); in LoadGLES()