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Searched refs:l_glDetachShader (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dgles_loader_autogen.h143 #define glDetachShader l_glDetachShader
928 ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
Dgles_loader_autogen.cpp135 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; variable
960 l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); in LoadGLES()