Searched refs:l_glGetActiveAttrib (Results 1 – 2 of 2) sorted by relevance
160 #define glGetActiveAttrib l_glGetActiveAttrib945 ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
152 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; variable982 l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); in LoadGLES()