Searched refs:l_glGetActiveUniform (Results 1 – 2 of 2) sorted by relevance
161 #define glGetActiveUniform l_glGetActiveUniform946 ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; variable983 l_glGetActiveUniform = in LoadGLES()