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Searched refs:l_glGetActiveUniform (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dgles_loader_autogen.h161 #define glGetActiveUniform l_glGetActiveUniform
946 ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
Dgles_loader_autogen.cpp153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; variable
983 l_glGetActiveUniform = in LoadGLES()