Searched refs:l_glGetActiveUniformBlockName (Results 1 – 2 of 2) sorted by relevance
314 #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName1100 ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; variable1193 l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( in LoadGLES()