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Searched refs:l_glGetActiveUniformBlockName (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dgles_loader_autogen.h314 #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
1100 ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
Dgles_loader_autogen.cpp307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; variable
1193 l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( in LoadGLES()