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Searched refs:l_glGetAttachedShaders (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dgles_loader_autogen.h162 #define glGetAttachedShaders l_glGetAttachedShaders
947 ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
Dgles_loader_autogen.cpp154 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; variable
985 l_glGetAttachedShaders = in LoadGLES()