Searched refs:l_glGetShaderSource (Results 1 – 2 of 2) sorted by relevance
176 #define glGetShaderSource l_glGetShaderSource962 ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
169 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; variable1008 l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); in LoadGLES()