Searched refs:l_glGetShaderiv (Results 1 – 2 of 2) sorted by relevance
173 #define glGetShaderiv l_glGetShaderiv959 ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
166 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; variable1003 l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); in LoadGLES()