Searched refs:l_glGetTranslatedShaderSourceANGLE (Results 1 – 2 of 2) sorted by relevance
564 #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE1377 ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
569 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; variable1677 l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( in LoadGLES()