Searched refs:lastAttachedShaderType (Results 1 – 1 of 1) sorted by relevance
1778 const ShaderType lastAttachedShaderType = getLastAttachedShaderStageType(); in updateProgramInterfaceOutputs() local1780 if (lastAttachedShaderType == ShaderType::Fragment) in updateProgramInterfaceOutputs()1785 if (lastAttachedShaderType == ShaderType::Compute) in updateProgramInterfaceOutputs()1791 Shader *shader = getAttachedShader(lastAttachedShaderType); in updateProgramInterfaceOutputs()