Searched refs:lastShader (Results 1 – 1 of 1) sorted by relevance
1578 gl::ShaderType lastShader = remainingShaderBits.last(); in handleDirtyTexturesImpl() local1580 remainingShaderBits.reset(lastShader); in handleDirtyTexturesImpl()1594 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()1635 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()1649 if (remainingShaderBits.any() || firstShader != lastShader) in handleDirtyTexturesImpl()1651 textureLayout = lastShader == gl::ShaderType::Fragment in handleDirtyTexturesImpl()5203 gl::ShaderType lastShader = shaderStages.last(); in updateActiveImages() local5205 shaderStages.reset(lastShader); in updateActiveImages()5210 if (shaderStages.any() || firstShader != lastShader) in updateActiveImages()5212 imageLayout = lastShader == gl::ShaderType::Fragment in updateActiveImages()