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Searched refs:lastV (Results 1 – 2 of 2) sorted by relevance

/external/skqp/samplecode/
DSampleAAGeometry.cpp1040 SkVector lastV = lastVector; in draw_bisect() local
1045 lastV.setLength(nextLen); in draw_bisect()
1050 SkVector bisect = { (lastV.fX + nextV.fX) / 2, (lastV.fY + nextV.fY) / 2 }; in draw_bisect()
1055 lastV.setLength(fWidthControl.fValLo); in draw_bisect()
1057 canvas->drawLine(pt, {pt.fX - lastV.fY, pt.fY + lastV.fX}, fSkeletonPaint); in draw_bisect()
1066 SkScalar startAngle = SkScalarATan2(lastV.fX, -lastV.fY) * 180.f / SK_ScalarPI; in draw_bisect()
/external/skqp/src/core/
DSkPath.cpp2713 SkDEBUGCODE(SkVector lastV = fLastPt - fPriorPt); in directionChange()
2715 SkDEBUGCODE(SkScalar crossV = SkPoint::CrossProduct(lastV, curV)); in directionChange()