Searched refs:lastV (Results 1 – 2 of 2) sorted by relevance
1040 SkVector lastV = lastVector; in draw_bisect() local1045 lastV.setLength(nextLen); in draw_bisect()1050 SkVector bisect = { (lastV.fX + nextV.fX) / 2, (lastV.fY + nextV.fY) / 2 }; in draw_bisect()1055 lastV.setLength(fWidthControl.fValLo); in draw_bisect()1057 canvas->drawLine(pt, {pt.fX - lastV.fY, pt.fY + lastV.fX}, fSkeletonPaint); in draw_bisect()1066 SkScalar startAngle = SkScalarATan2(lastV.fX, -lastV.fY) * 180.f / SK_ScalarPI; in draw_bisect()
2713 SkDEBUGCODE(SkVector lastV = fLastPt - fPriorPt); in directionChange()2715 SkDEBUGCODE(SkScalar crossV = SkPoint::CrossProduct(lastV, curV)); in directionChange()