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Searched refs:last_stage (Results 1 – 8 of 8) sorted by relevance

/external/tensorflow/tensorflow/core/grappler/inputs/
Dtrivial_test_graph_input_yielder.cc44 std::vector<Output> last_stage; in CreateGraphDef() local
45 last_stage.push_back(x); in CreateGraphDef()
49 if (last_stage.size() == 1) { in CreateGraphDef()
54 last_stage[0]); in CreateGraphDef()
61 last_stage); in CreateGraphDef()
65 last_stage = this_stage; in CreateGraphDef()
72 last_stage); in CreateGraphDef()
77 last_stage = {dequeue[0]}; in CreateGraphDef()
81 AddN output(s.WithOpName("y").WithDevice("/CPU:0"), last_stage); in CreateGraphDef()
/external/tensorflow/tensorflow/core/distributed_runtime/
Drpcbench_test.cc136 std::vector<Output> last_stage; in CreateGraphDef() local
137 last_stage.push_back(x); in CreateGraphDef()
143 last_stage); in CreateGraphDef()
146 last_stage = this_stage; in CreateGraphDef()
150 /* Output y =*/AddN(s.WithOpName("y"), last_stage); in CreateGraphDef()
/external/mesa3d/src/gallium/drivers/iris/
Diris_screen.h118 gl_shader_stage last_stage,
124 gl_shader_stage last_stage,
128 gl_shader_stage last_stage,
Diris_program.c1930 gl_shader_stage last_stage = last_vue_stage(ice); in iris_update_compiled_shaders() local
1931 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage]; in iris_update_compiled_shaders()
1932 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in iris_update_compiled_shaders()
Diris_state.c4155 gl_shader_stage last_stage, in iris_populate_vs_key() argument
4162 last_stage == MESA_SHADER_VERTEX) in iris_populate_vs_key()
4181 gl_shader_stage last_stage, in iris_populate_tes_key() argument
4188 last_stage == MESA_SHADER_TESS_EVAL) in iris_populate_tes_key()
4198 gl_shader_stage last_stage, in iris_populate_gs_key() argument
4205 last_stage == MESA_SHADER_GEOMETRY) in iris_populate_gs_key()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texblend.c389 bool last_stage) in emit_texblend() argument
404 if (last_stage) in emit_texblend()
/external/mesa3d/src/freedreno/ir3/
Dir3_shader.c402 unsigned first_stage, unsigned last_stage, in trim_constlens() argument
406 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens()
415 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens()
/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp691 gl_shader_stage last_stage) in validate_first_and_last_interface_explicit_locations() argument
697 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT; in validate_first_and_last_interface_explicit_locations()
703 gl_shader_stage stages[2] = { first_stage, last_stage }; in validate_first_and_last_interface_explicit_locations()