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Searched refs:last_surface_window (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/glx/apple/
Dapple_glx_context.c161 ac->last_surface_window = None; in apple_glx_create_context()
329 oldac->last_surface_window = None; in apple_glx_make_current_context()
352 ac->last_surface_window = None; in apple_glx_make_current_context()
447 ac->last_surface_window = None; in apple_glx_make_current_context()
476 else if (NULL == ac->drawable && None != ac->last_surface_window) { in apple_glx_is_current_drawable()
564 if (NULL == ac->drawable && None != ac->last_surface_window) { in apple_glx_context_update()
569 apple_glx_make_current_context(dpy, ac, ac, ac->last_surface_window); in apple_glx_context_update()
597 ac->last_surface_window = d->drawable; in apple_glx_context_update()
Dapple_glx_context.h69 Window last_surface_window; member