Searched refs:last_thrsw (Results 1 – 7 of 7) sorted by relevance
246 struct qinst *last_thrsw = c->last_thrsw; in v3d_spill_reg() local247 assert(!last_thrsw || last_thrsw->is_last_thrsw); in v3d_spill_reg()333 if (!is_uniform && !last_thrsw && c->last_thrsw && in v3d_spill_reg()339 last_thrsw = c->last_thrsw; in v3d_spill_reg()340 last_thrsw->is_last_thrsw = true; in v3d_spill_reg()348 if (last_thrsw) in v3d_spill_reg()349 c->last_thrsw = last_thrsw; in v3d_spill_reg()
314 .last_thrsw_found = !c->last_thrsw, in qpu_validate()
130 c->last_thrsw = vir_NOP(c); in vir_emit_thrsw()131 c->last_thrsw->qpu.sig.thrsw = true; in vir_emit_thrsw()3275 c->last_thrsw = NULL; in vir_remove_thrsw()3287 if (c->last_thrsw) in vir_emit_last_thrsw()3296 if (c->last_thrsw && !c->last_thrsw_at_top_level) { in vir_emit_last_thrsw()3307 if (!c->last_thrsw && c->s->info.stage == MESA_SHADER_FRAGMENT) { in vir_emit_last_thrsw()3312 if (c->last_thrsw) in vir_emit_last_thrsw()3313 c->last_thrsw->is_last_thrsw = true; in vir_emit_last_thrsw()
716 struct qinst *last_thrsw; member
780 prog_data->single_seg = !c->last_thrsw; in v3d_set_prog_data()
523 c->last_thrsw = last_inst(block); in vc4_generate_code_block()620 if (c->last_thrsw) { in vc4_generate_code()621 assert(QPU_GET_FIELD(*c->last_thrsw, QPU_SIG) == in vc4_generate_code()623 *c->last_thrsw = ((*c->last_thrsw & ~QPU_SIG_MASK) | in vc4_generate_code()
482 uint64_t *last_thrsw; member