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Searched refs:layer_zero (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/freedreno/ir3/
Dir3_nir.c362 ir3_nir_lower_view_layer_id(nir_shader *nir, bool layer_zero, bool view_zero) in ir3_nir_lower_view_layer_id() argument
372 assert(!layer_zero || layer_id_loc != ~0); in ir3_nir_lower_view_layer_id()
460 bool layer_zero = so->key.layer_zero && (s->info.inputs_read & VARYING_BIT_LAYER); in ir3_nir_lower_variant() local
467 if (layer_zero || view_zero) in ir3_nir_lower_variant()
468 progress |= OPT(s, ir3_nir_lower_view_layer_id, layer_zero, view_zero); in ir3_nir_lower_variant()
Dir3_shader.h324 unsigned layer_zero : 1; member
395 if (last_key->layer_zero != key->layer_zero) in ir3_shader_key_changes_fs()
Dir3_shader.c361 key->layer_zero = true; in ir3_setup_used_key()
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_draw.c168 .layer_zero = !gs || !(gs->nir->info.outputs_written & VARYING_BIT_LAYER), in fd6_draw_vbo()
/external/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c2101 key.layer_zero = !(outputs_written & VARYING_BIT_LAYER); in tu_pipeline_builder_compile_shaders()
/external/mesa3d/docs/relnotes/
D20.2.0.rst1179 - ir3: Add layer_zero variant bit