/external/apache-http/src/org/apache/http/conn/routing/ |
D | HttpRoute.java | 74 private final LayerType layered; field in HttpRoute 103 TunnelType tunnelled, LayerType layered) { in HttpRoute() argument 116 if (layered == null) in HttpRoute() 117 layered = LayerType.PLAIN; in HttpRoute() 124 this.layered = layered; in HttpRoute() 142 boolean secure, TunnelType tunnelled, LayerType layered) { in HttpRoute() argument 143 this(local, target, toChain(proxies), secure, tunnelled, layered); in HttpRoute() 165 boolean secure, TunnelType tunnelled, LayerType layered) { in HttpRoute() argument 166 this(local, target, toChain(proxy), secure, tunnelled, layered); in HttpRoute() 321 return this.layered; in getLayerType() [all …]
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D | RouteTracker.java | 79 private LayerType layered; field in RouteTracker 100 this.layered = LayerType.PLAIN; in RouteTracker() 213 this.layered = LayerType.LAYERED; in layerProtocol() 292 return this.layered; in getLayerType() 298 return (this.layered == LayerType.LAYERED); in isLayered() 320 this.tunnelled, this.layered); in toRoute() 355 (this.layered == that.layered); in equals() 394 hc ^= this.layered.hashCode(); in hashCode() 419 if (this.layered == LayerType.LAYERED) in toString()
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/external/apache-http/src/org/apache/http/conn/scheme/ |
D | Scheme.java | 74 private final boolean layered; field in Scheme 112 this.layered = (factory instanceof LayeredSocketFactory); in Scheme() 155 return layered; in isLayered() 207 layered == s.layered && in equals() 223 hash = LangUtils.hashCode(hash, this.layered); in hashCode()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 562 GLint level, GLboolean layered, GLint layer, GLenum access, in set_image_binding() argument 571 u->Layered = layered; in set_image_binding() 584 GLuint unit, GLint level, GLboolean layered, GLint layer, in bind_image_texture() argument 594 set_image_binding(u, texObj, level, layered, layer, access, format); in bind_image_texture() 599 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture_no_error() argument 609 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture_no_error() 614 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture() argument 655 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture() 660 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTextureEXT() argument 680 bind_image_texture(ctx, texObj, index, level, layered, layer, access, format); in _mesa_BindImageTextureEXT()
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D | shaderimage.h | 87 GLboolean layered, GLint layer, GLenum access, 92 GLboolean layered, GLint layer, GLenum access, 97 GLboolean layered, GLint layer, GLenum access,
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D | texturebindless.c | 283 GLboolean layered, GLint layer, GLenum format) in find_imghandleobj() argument 289 if (u->TexObj == texObj && u->Level == level && u->Layered == layered && in find_imghandleobj() 298 GLint level, GLboolean layered, GLint layer, GLenum format) in get_image_handle() argument 312 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format); in get_image_handle() 325 imgObj.Layered = layered; in get_image_handle() 787 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB_no_error() argument 799 return get_image_handle(ctx, texObj, level, layered, layer, format); in _mesa_GetImageHandleARB_no_error() 803 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB() argument 838 if (!layered && layer > _mesa_get_texture_layers(texObj, level)) { in _mesa_GetImageHandleARB() 866 if (layered && !_mesa_tex_target_is_layered(texObj->Target)) { in _mesa_GetImageHandleARB() [all …]
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D | texturebindless.h | 97 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, 101 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
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D | fbobject.c | 535 GLuint layer, GLboolean layered) in set_texture_attachment() argument 560 att->Layered = layered; in set_texture_attachment() 3455 bool layered, const char *caller, in get_texture_for_framebuffer_err() argument 3474 const GLenum error = layered ? GL_INVALID_VALUE : in get_texture_for_framebuffer_err() 3497 const char *caller, GLboolean *layered) in check_layered_texture_target() argument 3499 *layered = GL_TRUE; in check_layered_texture_target() 3517 *layered = GL_FALSE; in check_layered_texture_target() 3769 GLuint layer, GLboolean layered) in _mesa_framebuffer_texture() argument 3801 level, samples, layer, layered); in _mesa_framebuffer_texture() 3984 GLboolean layered = GL_FALSE; in frame_buffer_texture() local [all …]
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.geometry_shading.txt | 53 max_framebuffer_* and framebuffer_* test verify layered fbo limits, states 80 layered.* tests geometry shader layered rendering targeting a cubemap, 3D, 96 layered rendering. In invocation_per_layer cases, shader invocation writes only
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/external/grpc-grpc/src/core/ |
D | README.md | 4 Python, PHP, NodeJS, Objective-C) are layered on top of this library.
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_clear.c | 140 make_nir_clear_vertex_shader(struct st_context *st, bool layered) in make_nir_clear_vertex_shader() argument 142 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader() 155 layered ? 3 : 2, inputs, outputs, in make_nir_clear_vertex_shader()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.h | 59 bool window_space, bool layered,
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.h | 183 GLboolean layered, 405 : texture(0), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageUnitBinding() 410 GLboolean layered; member
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D | StateManagerGL.cpp | 520 GLboolean layered, in bindImageTexture() argument 526 if (binding.texture != texture || binding.level != level || binding.layered != layered || in bindImageTexture() 531 binding.layered = layered; in bindImageTexture() 536 layered, layer, access, format); in bindImageTexture() 1044 imageUnit.layered, imageUnit.layer, imageUnit.access, in updateProgramImageBindings() 1049 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.hpp | 156 …ufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered);
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D | gl4cShaderViewportLayerArrayTests.cpp | 433 const char* description, bool layered) in ShaderLayerFramebufferTestCaseBase() argument 435 , m_layersNum(layered ? 4 : 1) in ShaderLayerFramebufferTestCaseBase()
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_viewport_layer_array.txt | 65 shader has no effect if the framebuffer is not layered.
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/external/mesa3d/docs/relnotes/ |
D | 19.0.6.rst | 113 - radv: do not use gfx fast depth clears for layered depth/stencil
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D | 20.3.2.rst | 134 - mesa: fix layered framebuffer attachment target check
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D | 10.1.2.rst | 129 - r600g: fix edge flags and layered rendering on R600-R700
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/external/angle/extensions/ |
D | ANGLE_yuv_internal_format.txt | 95 in a layered extension and is outside the scope of this extension. The colorspace
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/external/rust/crates/grpcio-sys/grpc/ |
D | CONCEPTS.md | 5 provide a concrete implementation of the gRPC protocol, layered over HTTP/2.
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/external/angle/src/libANGLE/ |
D | Context_gles_3_1_autogen.h | 15 void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \
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/external/rust/crates/grpcio-sys/grpc/third_party/upb/ |
D | DESIGN.md | 20 - layered, so the core is small and doesn't require descriptors.
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/external/grpc-grpc/ |
D | CONCEPTS.md | 5 provide a concrete implementation of the gRPC protocol, layered over HTTP/2.
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