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Searched refs:layoutMap (Results 1 – 6 of 6) sorted by relevance

/external/llvm-project/mlir/lib/Transforms/
DNormalizeMemRefs.cpp271 AffineMap layoutMap = in updateFunctionSignature() local
275 /*indexRemap=*/layoutMap, in updateFunctionSignature()
366 AffineMap layoutMap = memrefType.getAffineMaps().front(); in normalizeFuncOpMemRefs() local
370 /*indexRemap=*/layoutMap, in normalizeFuncOpMemRefs()
415 AffineMap layoutMap = oldMemRefType.getAffineMaps().front(); in normalizeFuncOpMemRefs() local
419 /*indexRemap=*/layoutMap, in normalizeFuncOpMemRefs()
/external/llvm-project/mlir/lib/Analysis/
DLoopAnalysis.cpp226 auto layoutMap = memRefType.getAffineMaps(); in isContiguousAccess() local
229 if (layoutMap.size() >= 2 || in isContiguousAccess()
230 (layoutMap.size() == 1 && in isContiguousAccess()
231 !(layoutMap[0] == in isContiguousAccess()
232 b.getMultiDimIdentityMap(layoutMap[0].getNumDims())))) { in isContiguousAccess()
/external/llvm-project/mlir/lib/Transforms/Utils/
DUtils.cpp414 AffineMap layoutMap = memrefType.getAffineMaps().front(); in normalizeMemRef() local
418 /*indexRemap=*/layoutMap, in normalizeMemRef()
469 AffineMap layoutMap = layoutMaps.front(); in normalizeMemRefType() local
470 unsigned newRank = layoutMap.getNumResults(); in normalizeMemRefType()
471 if (failed(fac.composeMatchingMap(layoutMap))) in normalizeMemRefType()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp314 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() local
318 generateUniformLayoutMapping(layoutMap, requiredBufferSize); in initDefaultUniformBlocks()
319 initDefaultUniformLayoutMapping(layoutMap); in initDefaultUniformBlocks()
325 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() argument
337 InitDefaultUniformBlock(uniforms, &layoutMap[shaderType], in generateUniformLayoutMapping()
343 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() argument
371 auto it = layoutMap[shaderType].find(uniformName); in initDefaultUniformLayoutMapping()
372 if (it != layoutMap[shaderType].end()) in initDefaultUniformLayoutMapping()
DProgramVk.h179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,
181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm504 gl::ShaderMap<sh::BlockLayoutMap> layoutMap;
514 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType],
543 auto it = layoutMap[shaderType].find(uniformName);
544 if (it != layoutMap[shaderType].end())