Searched refs:layoutMap (Results 1 – 6 of 6) sorted by relevance
/external/llvm-project/mlir/lib/Transforms/ |
D | NormalizeMemRefs.cpp | 271 AffineMap layoutMap = in updateFunctionSignature() local 275 /*indexRemap=*/layoutMap, in updateFunctionSignature() 366 AffineMap layoutMap = memrefType.getAffineMaps().front(); in normalizeFuncOpMemRefs() local 370 /*indexRemap=*/layoutMap, in normalizeFuncOpMemRefs() 415 AffineMap layoutMap = oldMemRefType.getAffineMaps().front(); in normalizeFuncOpMemRefs() local 419 /*indexRemap=*/layoutMap, in normalizeFuncOpMemRefs()
|
/external/llvm-project/mlir/lib/Analysis/ |
D | LoopAnalysis.cpp | 226 auto layoutMap = memRefType.getAffineMaps(); in isContiguousAccess() local 229 if (layoutMap.size() >= 2 || in isContiguousAccess() 230 (layoutMap.size() == 1 && in isContiguousAccess() 231 !(layoutMap[0] == in isContiguousAccess() 232 b.getMultiDimIdentityMap(layoutMap[0].getNumDims())))) { in isContiguousAccess()
|
/external/llvm-project/mlir/lib/Transforms/Utils/ |
D | Utils.cpp | 414 AffineMap layoutMap = memrefType.getAffineMaps().front(); in normalizeMemRef() local 418 /*indexRemap=*/layoutMap, in normalizeMemRef() 469 AffineMap layoutMap = layoutMaps.front(); in normalizeMemRefType() local 470 unsigned newRank = layoutMap.getNumResults(); in normalizeMemRefType() 471 if (failed(fac.composeMatchingMap(layoutMap))) in normalizeMemRefType()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 314 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() local 318 generateUniformLayoutMapping(layoutMap, requiredBufferSize); in initDefaultUniformBlocks() 319 initDefaultUniformLayoutMapping(layoutMap); in initDefaultUniformBlocks() 325 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() argument 337 InitDefaultUniformBlock(uniforms, &layoutMap[shaderType], in generateUniformLayoutMapping() 343 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() argument 371 auto it = layoutMap[shaderType].find(uniformName); in initDefaultUniformLayoutMapping() 372 if (it != layoutMap[shaderType].end()) in initDefaultUniformLayoutMapping()
|
D | ProgramVk.h | 179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, 181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
|
/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 504 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; 514 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType], 543 auto it = layoutMap[shaderType].find(uniformName); 544 if (it != layoutMap[shaderType].end())
|