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Searched refs:leadingVertexFirst (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.hpp61 bool leadingVertexFirst; member
DRenderer.cpp49 extern bool leadingVertexFirst; // Flat shading uses first vertex, else last
85 sw::leadingVertexFirst = conventions.leadingVertexFirst; in setGlobalRenderingSettings()
1215 if(leadingVertexFirst) in processPrimitiveVertices()
1238 if(leadingVertexFirst) in processPrimitiveVertices()
DContext.cpp34 bool leadingVertexFirst = false; // Flat shading uses first vertex, else last variable
/external/swiftshader/src/Shader/
DSetupRoutine.cpp27 extern bool leadingVertexFirst;
554 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()