Searched refs:leadingVertexFirst (Results 1 – 4 of 4) sorted by relevance
61 bool leadingVertexFirst; member
49 extern bool leadingVertexFirst; // Flat shading uses first vertex, else last85 sw::leadingVertexFirst = conventions.leadingVertexFirst; in setGlobalRenderingSettings()1215 if(leadingVertexFirst) in processPrimitiveVertices()1238 if(leadingVertexFirst) in processPrimitiveVertices()
34 bool leadingVertexFirst = false; // Flat shading uses first vertex, else last variable
27 extern bool leadingVertexFirst;554 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()