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Searched refs:levelDepthPitch (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4180 GLint levelDepthPitch = (levelHeight / blockHeight) * levelRowPitch; in captureCompressedTextureData() local
4189 GLint levelOffset = z * levelDepthPitch + y * levelRowPitch + xoffset * pixelBytes; in captureCompressedTextureData()