Searched refs:levelDepthPitch (Results 1 – 1 of 1) sorted by relevance
4180 GLint levelDepthPitch = (levelHeight / blockHeight) * levelRowPitch; in captureCompressedTextureData() local4189 GLint levelOffset = z * levelDepthPitch + y * levelRowPitch + xoffset * pixelBytes; in captureCompressedTextureData()