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Searched refs:levelWidth (Results 1 – 10 of 10) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLevelBuilder.java47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground() argument
104 …final float scrollSpeedX = Math.min((float)(width - params.gameWidth) / (levelWidth - params.gameW… in buildBackground()
/external/mesa3d/src/mesa/main/
Dtextureview.c312 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
332 levelWidth, levelHeight, levelDepth, in initialize_texture_fields()
338 levelWidth, levelHeight, levelDepth, in initialize_texture_fields()
339 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
Dtexstorage.c148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
163 levelWidth, levelHeight, levelDepth, in initialize_texture_fields()
168 levelWidth, levelHeight, levelDepth, in initialize_texture_fields()
169 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp483 UINT levelWidth = std::max(desc->Width >> mipLevel, 1u); in createInitDataIfNeeded() local
486 data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes; in createInitDataIfNeeded()
531 UINT levelWidth = std::max(desc->Width >> mipLevel, 1u); in createInitDataIfNeeded() local
534 data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes; in createInitDataIfNeeded()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp953 const int levelWidth = width>>levelNdx; in iterate() local
958 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), levelWidth, levelHeight); in iterate()
959 …vel (TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), levelWidth, levelHeight); in iterate()
960 …OnlyLevel (TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), levelWidth, levelHeight); in iterate()
976 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate()
982 blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight); in iterate()
/external/deqp/modules/gles2/functional/
Des2fTextureMipmapTests.cpp853 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() local
855 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate()
1000 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate() local
1005 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate()
1010 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
/external/deqp/modules/gles3/functional/
Des3fTextureMipmapTests.cpp889 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() local
891 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate()
1035 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate() local
1040 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate()
1045 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp1086 deInt32 levelWidth = de::max(width >> levelIndex, 1); in iterate() local
1090 tcu::CompressedTexture level(format, levelWidth, levelHeight, levelDepth); in iterate()
/external/angle/src/tests/gl_tests/
DTextureTest.cpp9069 int levelWidth = (2 * width) >> level; in TEST_P() local
9071 std::vector<GLColor> pixels(levelWidth * levelHeight, color[level]); in TEST_P()
9072 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, GL_RGBA8UI, levelWidth, in TEST_P()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4174 int levelWidth = rx::roundUp(levelExtents.width, blockWidth); in captureCompressedTextureData() local
4179 GLint levelRowPitch = (levelWidth / blockWidth) * pixelBytes; in captureCompressedTextureData()