/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelBuilder.java | 47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground() argument 104 …final float scrollSpeedX = Math.min((float)(width - params.gameWidth) / (levelWidth - params.gameW… in buildBackground()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 312 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 332 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 338 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 339 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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D | texstorage.c | 148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 163 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 168 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 169 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 483 UINT levelWidth = std::max(desc->Width >> mipLevel, 1u); in createInitDataIfNeeded() local 486 data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes; in createInitDataIfNeeded() 531 UINT levelWidth = std::max(desc->Width >> mipLevel, 1u); in createInitDataIfNeeded() local 534 data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes; in createInitDataIfNeeded()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 953 const int levelWidth = width>>levelNdx; in iterate() local 958 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), levelWidth, levelHeight); in iterate() 959 …vel (TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), levelWidth, levelHeight); in iterate() 960 …OnlyLevel (TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), levelWidth, levelHeight); in iterate() 976 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate() 982 blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 853 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() local 855 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate() 1000 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate() local 1005 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate() 1010 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 889 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() local 891 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate() 1035 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate() local 1040 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate() 1045 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 1086 deInt32 levelWidth = de::max(width >> levelIndex, 1); in iterate() local 1090 tcu::CompressedTexture level(format, levelWidth, levelHeight, levelDepth); in iterate()
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/external/angle/src/tests/gl_tests/ |
D | TextureTest.cpp | 9069 int levelWidth = (2 * width) >> level; in TEST_P() local 9071 std::vector<GLColor> pixels(levelWidth * levelHeight, color[level]); in TEST_P() 9072 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, GL_RGBA8UI, levelWidth, in TEST_P()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 4174 int levelWidth = rx::roundUp(levelExtents.width, blockWidth); in captureCompressedTextureData() local 4179 GLint levelRowPitch = (levelWidth / blockWidth) * pixelBytes; in captureCompressedTextureData()
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